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Ring of the Corrupted Heart (Magic Item)

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  Item Type: Ring, legendary (requires attunement) The Ring of the Corrupted Heart stands as a poignant testament to the resilience and ingenuity of the Rilmani known as Voridium, who, in the face of the destruction of his own people and the encroachment of an all-consuming corruption he could not defeat or evade, chose to fight back in a uniquely personal way. As he found himself at the brink of both spiritual and physical collapse in an act of desperation and brilliance, he sought to preserve the last vestige of his untainted essence by externalising it into a physical object - a ring. To use the ring, the owner must be attuned to it. Once attuned, the ring grants immunity to poison and disease, and it absorbs the first 10 points of necrotic damage from any source. In addition, once per long rest, the ring can unleash a wave of purifying energy. This will deal 4d10 radiant damage to any undead or corrupted creatures within a 30-foot radius (no saving throw).

Clockwork Humans (Creature)

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  Small construct, unaligned Armour Class: 14 (Natural Armour) Hit Points: 27 (6d6 + 6) Speed: 30 ft. STR DEX CON INT WIS CHA 14 12 12 6 11 5 Damage Immunities: poison, psychic Condition Immunities: charmed, exhaustion, poisoned Senses: darkvision 60 ft., passive Perception 10 Languages: understands the languages of its creator but can't speak Challenge: 1/2 (100 XP) Description The Clockwork Workers are meticulously designed constructs, embodying both the ingenuity and the tragic narrative of their creator. Once human, their clockwork transformation is almost complete with few, if any, of their original flesh and blood organs remaining other than their brain, which now resides in a metal body and is capable of little more that motion and repetition - their humanity long-since having been removed. Constructed from a mix of metal and arcane components, these constructs are ideal workers in the laboratory, performing tasks with unwavering dedication and accuracy. ...

Corrupted Rilmani Aurumach (Creature)

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  Medium elemental, neutral evil Armour Class: 18 (Natural Armour) Hit Points: 120 (16d8 + 48) Speed: 30 ft., fly 30 ft. (in liquid form) STR DEX CON INT WIS CHA 18 14 18 15 18 14 Skills: Persuasion +6, Insight +8, Deception +6 Senses: Darkvision 120 ft., Passive Perception 14 Languages: Common, Celestial, Infernal, Elemental, Abyssal Challenge: 10 (5,900 XP) Abilities Innate Spellcasting. The Corrupted Rilmani's innate spell-casting ability is Wisdom (spell save DC 16). The Corrupted Rilmani can innately cast the following spells, requiring no material components: At will: detect magic, thorn whip, darkness 3/day each: hold monster, invisibility (self only), dimension door 1/day: dispel magic, counter spell, blight Corrupted Balance. When a spell or effect within 120 feet of the Corrupted Rilmani would alter the balance significantly, the Rilmani can use its reaction to cast counter spell at 5th-level without expending a spell slot or apply twist fate—forcing a r...